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3.2 Probability 1

Mathematics · Grade 10 · 12 lessons in the design

What this covers

  • Experimental and theoretical probability
  • The probability scale
  • Sample space and events
  • Complementary events
  • Combined events using tables and tree diagrams

What you will be able to do

  • distinguish experimental from theoretical probability
  • calculate the probability of a single event
  • use the complement rule
  • find probabilities of combined events using tables and tree diagrams
  • appreciate the use of probability in decision making

Key questions

“How do you measure how likely something is?”

Lessons

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  1. Measuring chance
    40 min · 2 practice tasks · quiz
    Putting a number on likelihood, and the difference between theory and experiment.
  2. Combined events
    40 min · 2 practice tasks · quiz
    Two things happening together, using possibility tables and tree diagrams.
  3. The probability scale and the language of chance
    40 min · 1 practice tasks · quiz
    Place events on the 0 to 1 line, and replace vague words such as probably with a number everyone can share.
  4. Equally likely outcomes and fairness
    40 min · 1 practice tasks · quiz
    Theoretical probability divides by the number of outcomes only when those outcomes are equally likely.
  5. Sample space and events
    40 min · 1 practice tasks · quiz
    List every outcome in a sample space, then name an event as a subset of that list.
  6. Experimental probability as relative frequency
    40 min · 1 practice tasks · quiz
    Relative frequency is times-it-happened over trials; it wobbles in small samples and settles as the trials grow.
  7. The complement: not A, and at least one
    40 min · 1 practice tasks · quiz
    P(not A) is 1 minus P(A). "At least one" is usually 1 minus the probability of none.
  8. Mutually exclusive events and the addition rule
    40 min · 1 practice tasks · quiz
    If two events cannot happen together, P(A or B) is P(A) plus P(B); if they overlap, adding counts the overlap twice.
  9. Possibility tables for two trials
    40 min · 1 practice tasks · quiz
    A grid of equally likely cells turns questions about two dice, two spinners or a coin and a die into counting.
  10. Independent events: multiply along a tree
    40 min · 1 practice tasks · quiz
    If one trial does not change the next, multiply the probabilities. Replacement keeps a bag independent.
  11. Dependent events: drawing without replacement
    40 min · 1 practice tasks · quiz
    If an item is not put back, the second fraction changes; multiply along the new branches.
  12. Probability in decisions: games, weather and risk
    40 min · 1 practice tasks · quiz
    Use a calculated probability, not a hunch, when a game, a weather call or a premium is on the table; most betting games are unfair.