← Pre-Technical Studies / 4 Tools and Production

4.3 Project

Pre-Technical Studies · Grade 9 · 20 lessons in the design

What this covers

  • What a project is, and its stages
  • Exploring the locality to identify problems
  • Choosing a problem that Pre-Technical Studies skills can solve
  • Writing a design brief
  • Brainstorming possible solutions
  • Researching possible items and writing a specification
  • Discussing possible items
  • Selecting one item to make
  • Sketching the item
  • The working drawing
  • The cutting list
  • Estimating the cost of materials
  • Planning the order of making
  • A risk assessment for the making
  • Preparing locally available and reclaimed materials
  • Marking out and cutting
  • Assembling the item
  • Finishing the item
  • Estimating the cost to determine the price
  • Testing, evaluating and presenting the item

What you will be able to do

  • identify a problem in the locality that can be solved using the skills acquired in Pre-Technical Studies
  • select an item that can be made to solve the identified problem
  • make an item to solve the problem using locally available materials
  • utilise skills acquired in Pre-Technical Studies to solve problems in day-to-day life

Key questions

“How are skills acquired in Pre-Technical Studies used to solve problems in the community?”

Lessons

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  1. What a project is
    40 min · 1 practice tasks · quiz
    Nine stages from a real problem to a finished item, and one running example to follow.
  2. Exploring the locality for problems
    40 min · 1 practice tasks · quiz
    Look, and write down exactly what you see and where.
  3. Choosing a problem worth solving
    40 min · 1 practice tasks · quiz
    Score every problem on the same four questions, then choose and give reasons.
  4. The design brief
    40 min · 1 practice tasks · quiz
    What is needed, for whom, within what limits, and no answer yet.
  5. Brainstorming solutions
    40 min · 1 practice tasks · quiz
    Quantity first. Every idea goes down, and judging comes later.
  6. Research and the specification
    40 min · 1 practice tasks · quiz
    Find out what others have made, then set targets that can be tested.
  7. Developing possible items
    40 min · 1 practice tasks · quiz
    Sketch three ideas fast, and name a strength and a weakness for each.
  8. Selecting the item
    40 min · 1 practice tasks · quiz
    Score the ideas, then give the reasons in words.
  9. Sketching the item
    40 min · 1 practice tasks · quiz
    True front, depth at 45 degrees and half scale: the oblique skills of 2.1 at work.
  10. The working drawing
    40 min · 1 practice tasks · quiz
    Every size needed to make it, the parts lettered, and the units stated.
  11. The cutting list
    40 min · 1 practice tasks · quiz
    Every piece, its size and its source, and the boards set out on paper first.
  12. Estimating the cost of materials
    40 min · 1 practice tasks · quiz
    Count it from the cutting list, price it locally, and check it against the brief.
  13. Planning the making
    40 min · 1 practice tasks · quiz
    Nine operations in order, each with its holding tool, driving tool and time.
  14. A risk assessment
    40 min · 1 practice tasks · quiz
    Hazard, harm, control. Written and signed before any tool is picked up.
  15. Preparing the materials
    40 min · 1 practice tasks · quiz
    HT yes, MB never. Prise gently, pull every nail, and keep what splits for kindling.
  16. Marking out and cutting
    40 min · 1 practice tasks · quiz
    Measure from one end, square across, and put the kerf in the waste.
  17. Assembling the item
    40 min · 1 practice tasks · quiz
    Ends, then sides, then base, then check the diagonals.
  18. Finishing the item
    40 min · 1 practice tasks · quiz
    Sanded, rounded, punched, and bare, because it holds food.
  19. From cost to price
    40 min · 1 practice tasks · quiz
    Cost is materials, labour and overheads. Price adds a fair profit.
  20. Testing, evaluating and presenting
    40 min · 2 practice tasks · quiz
    Test it against the specification, report what did not work, and ask the user.