← Power Mechanics / 2 Related Drawing
2.4 Blending of lines and curves
Power Mechanics · Grade 10 · 16 lessons in the design
What this covers
- The meaning of blending (a smooth, tangential join) in drawing
- Blending an arc to two straight lines
- Blending an arc to a line and a circle, and blending two circles
- Using blending to construct shapes
What you will be able to do
- describe blending of lines and arcs as used in drawing
- construct arcs that blend lines
- construct arcs that blend two circles
- use blending to construct given shapes
- appreciate the application of blending in power mechanics
Key questions
“Why is blending of lines and curves important in drawing?”
Lessons
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Blending of lines and curves
40 min · 1 practice tasks · quizWhat blending means - joining lines and curves with a smooth tangential arc - how to blend two lines, a line and a circle, and two circles, using blends to build shapes, and why blending matters in power-mechanics drawing.
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What blending means
40 min · 1 practice tasks · quizBlending is joining a line or curve to another with a smooth arc that meets each at a tangent - no sharp corner and no crossing.
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The tangent and the radius-R rule
40 min · 1 practice tasks · quizEvery blending arc of radius R has its centre R from each line or curve it must touch. Parallels and concentric arcs are the loci of that centre.
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Locating the tangent points
40 min · 1 practice tasks · quizAfter the centre is found, the arc starts and stops at tangent points: a perpendicular to a line, or the join of centres through a circle.
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Blending two straight lines
40 min · 1 practice tasks · quizA rounded corner is an arc that blends two straight lines. Parallels R inside the corner cross at the centre.
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Constructing a rounded corner
40 min · 1 practice tasks · quizPractise the two-line blend as a four-step construction: lines, parallels, centre and tangent points, then the arc - compasses, not freehand.
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Blending a line and a circle
40 min · 1 practice tasks · quizTo blend a straight line and a circle, cross a parallel R from the line with a concentric arc r+R (external) or |r-R| (internal).
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Internal and external blends
40 min · 1 practice tasks · quizExternal blends sit outside a circle (locus r+R). Internal blends turn against it (locus |r-R|). Choose from the required outline, then pick the matching locus.
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External blend of two circles
40 min · 1 practice tasks · quizTo join two circles with an outer blending arc, swing r1+R and r2+R from the two centres; their crossing is O.
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Internal blend of two circles
40 min · 1 practice tasks · quizAn internal blend is a reverse curve between two circles. Loci are |R-r1| and |R-r2|; the arc cups into the gap like a waist.
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Blending two equal circles
40 min · 1 practice tasks · quizPractise the curriculum task: the same two equal circles blended externally and internally on one sheet.
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Fillets and rounds on vehicle parts
40 min · 1 practice tasks · quizA fillet is an internal blend; a round is an external blend. They are specified because sharp corners crack, cut, and look unfinished.
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Constructing a hook
40 min · 1 practice tasks · quizA hook is a given-shape exercise: shank, inner and outer arcs, then blends at the junctions and the tip.
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Constructing a spanner outline
40 min · 1 practice tasks · quizAn open-ended spanner combines equal jaw circles, internal and external blends, a straight handle, and a rounded end - the full blending toolkit.
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Vehicle shapes with blending
40 min · 1 practice tasks · quizMudguards, sills, bumper ends and lamp holes are line-and-circle or circle-and-circle blends. Power-mechanics drawing is vehicle geometry.
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Why blending of lines and curves matters
40 min · 1 practice tasks · quizThe inquiry: blending draws the smooth, strong, buildable shapes of real machine and vehicle parts. Accuracy prevents kinks that become cracks or misfits.