← 3.1 Computer Programming Concepts
Flowcharts: logic as a picture
Computer Studies · Grade 10 · about 40 minutes
Standard symbols: oval, parallelogram, rectangle, diamond, arrows. A kiosk-change flowchart.
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- 7 sections of explanation, worked examples and diagrams
- 1 practice task with hints and worked answers
- A quiz that marks itself as you go
- Your progress kept across every subject you take
Other lessons in this sub-strand
- Programming terminology and the levels of language
- The evolution of programming languages, and paradigms
- A program versus a programming language
- Source code and machine code
- Syntax: the grammar of a language
- Compilers: translate the whole program first
- Interpreters: translate and run together
- The IDE and the software development lifecycle
- Algorithms: the thinking before a language
- Pseudocode: false code anyone can read
- Flowcharts: logic as a picture
- High-level languages and portability
- Paradigms in the apps you already use
- Simulating low-level instructions