← 3.3 Identifiers and Operators
The elements of a program: identifiers, variables and input/output
Computer Studies · Grade 10 · about 40 minutes
The parts every program is made of, the rules for naming things, data types, declaring variables and constants, and reading input and displaying output.
Sign in to read this lesson
Lessons are for learners and teachers with an account. Browsing the curriculum — subjects, strands and what each sub-strand covers — stays open to everyone.
- 7 sections of explanation, worked examples and diagrams
- 1 practice task with hints and worked answers
- A quiz that marks itself as you go
- Your progress kept across every subject you take
Other lessons in this sub-strand
- The elements of a program: identifiers, variables and input/output
- Operators
- How a program is structured
- Syntax and the three kinds of error
- Reserved words you cannot use as names
- Identifiers and naming rules
- Data types: integer, float, string and Boolean
- Type conversion before arithmetic
- Declaring variables in Python (and how C differs)
- Constants: VAT, PI and a fee rate
- Input statements: reading the user
- Output statements: showing the result
- Arithmetic operators in Kenyan calculations
- Relational operators: questions that answer True or False
- Logical operators: and, or, not
- Assignment and compound assignment
- Operator precedence: when in doubt, brackets
- Standard libraries: math and random