← Physical Education / 2 Athletics

2.1 Long jump

Physical Education · Grade 11 · 11 lessons in the design

What you will be able to do

  • describe the skills of hang and hitch kicks in Long jump
  • execute the Hang and hitch kick techniques in Long jump for skill mastery
  • appreciate the hang and hitch kick techniques of Long jump for fun and enjoyment

Key questions

“How can mastering Long jump techniques improve overall performance?”

“Why are the hang and hitch kick techniques important in Long Jump?”

“How do you manage emotions experienced before attempting a challenging skill in sport?”

Lessons

The titles are open to everyone. Reading a lesson needs an account — sign in or create one.

  1. The long jump and its phases
    40 min · 1 practice tasks · quiz
    Describe the long jump, the runway, the board and the four phases.
  2. The approach run
    40 min · 1 practice tasks · quiz
    Build speed smoothly down the runway and hit the board under control.
  3. The take-off
    40 min · 1 practice tasks · quiz
    Take off from one foot on the board, driving the free knee and the arms.
  4. Flight and the hang
    40 min · 1 practice tasks · quiz
    Hold the hang position in flight and bring both legs forward to land.
  5. The hitch kick
    40 min · 1 practice tasks · quiz
    Continue a running action in the air with the hitch kick before landing.
  6. Landing and recovery
    40 min · 1 practice tasks · quiz
    Land feet first with the legs forward and recover forward out of the pit.
  7. Measuring and judging
    40 min · 1 practice tasks · quiz
    Measure a jump correctly, record fouls and decide the winner.
  8. Safety and warm-up
    40 min · 1 practice tasks · quiz
    Prepare the pit and the runway safely and warm up before jumping.
  9. Checking the take-off and improving
    40 min · 1 practice tasks · quiz
    Use check marks and partners to put the take-off foot on the board.
  10. Mini-games and a class competition
    40 min · 1 practice tasks · quiz
    Compete in a class long jump using all the phases and the rules.
  11. Emotions, feedback and reflection
    40 min · 1 practice tasks · quiz
    Manage nerves before a jump, reflect on performance and value the event.